Scorecard · Side games · Settle-up

Play the round. We'll do the math.

Cornhole Golf keeps your group's scorecard, runs every side game you've got going, and tells everyone exactly who owes what when you walk off the last green.

Runs in your phone's browser — nothing to install.

What it does

Everything the scorecard pencil can't

Built for a regular group that plays for a little something. One person keeps score on their phone; the app handles the rest.

Live scorecard

One-tap score entry for every player, with a running score to par under each name. Play 9 or 18, and start on the back nine if that's where the starter sends you.

One settle-up sheet

Every side game folds into a single Total Owed list at the end of the round, worked out to the fewest payments needed to square everyone up.

Spoken hole recaps

After each hole the app reads out what just happened in its best broadcast-analyst voice — and it is not kind to the worst score on the hole.

Courses with real pars

Hole-by-hole pars for the courses you play, so birdies, bogeys and front/back nine totals are right. Favorite the ones you play most.

Leaderboard & stats

A standing leaderboard across the group plus per-player stats, so the argument about who's actually the best has data behind it.

Your people, your history

Invite friends by email — even ones who haven't signed up yet — and look back at every round you've played, hole by hole.

Side games

Seven games, zero napkin arithmetic

Turn on as many as you like for a round and set the stakes. Each one has its rules and payouts spelled out in the app, so nobody has to remember how carry-overs work.

Vegas Chips

Chips change hands as things happen. Good ones — Birdie, One Putt, Sand Save — pay you a dollar. Bad ones — Water, 3-Putt, Tree, Worm Burner — cost you one. Hold the right chips at the end.

Any group size

Beans

Four beans on every hole: longest drive in the fairway, closest in regulation, one putt, and low score. Ties on low score carry over to the next hole.

Any group size

Left Left Right Right

The two leftmost drives team up against the two rightmost, so partners change every hole. Scores combine into a two-digit number — and a birdie flips the other team's.

4 players

Skins

Outright low score takes the skin. Tie, and it carries — the next hole is worth two, then three, until somebody wins one clean.

Any group size

Nassau

Head-to-head match play with three bets: front nine, back nine, and overall. In a bigger group everyone plays their own Nassau against everyone else.

2–4 players

Wolf

The Wolf rotates every hole and picks a partner after the tee shots — or goes Lone Wolf for double, or calls Blind Wolf before anyone hits for triple.

4 players

Sixes

Two-on-two best ball where partners rotate every six holes, so you team up with everyone in the group once before the round is done.

4 players

How it works

From the first tee to settling up

  1. Start a game

    Pick the course, add the players, choose 9 or 18 holes.

  2. Pick your side games

    Switch on the ones you want and set what each is worth.

  3. Tap in scores

    Enter each hole as you finish it. The recap and running totals update as you go.

  4. Settle up

    The round summary shows the final scores and exactly who pays whom.

Got a tee time?

Log in, set up the round, and leave the pencil in the cart.